Generate a starting point you can develop
The guided first-world setup asks about your landscape, population and other starting choices. Review the preview, generate the world, then open its Surface map in Worlds. For later planets, the Create Planet dialog offers a more detailed generation flow.
Generation supplies a starting geography. It does not decide what your setting means. Choose the coast, valley or border that interests you and develop that area before attempting to detail every continent.
Read the landscape before changing it
Use Height, Biome and climate views to understand the world beneath the presentation. Compare a mountain range with the surrounding terrain, trace a river towards the sea, and consider which routes a traveller could take.
Clean Map gives you a simple overview; Natural Atlas emphasises terrain. Both are available as Free basics. A style change alters how the map looks, so try the presentation controls before rebuilding geography that already works.
Connect a map location to its lore
Open Places or Civilisations to develop the settlements, states and cultures associated with the world. Create a linked Wiki page when you want to explain a place’s history, politics or secrets, then use it as a reference while writing in Scribe.
For example, a settlement beside a river crossing suggests a useful question: who controls passage? Record the answer in the Wiki, then draft a scene in which someone has a reason to cross. The map becomes a source of decisions for your story.
Choose the right export
Map image exports produce a PNG for viewing or presentation. An editable World file preserves the map document as JSON for compatible restoration and continued editing. Keep a World file milestone before major experiments.
A map export is not a backup of the entire Paracosm. Your Wiki, writing projects and separately stored artwork may require their own exports or saved assets. Check save and sync status before changing devices.
