Begin with the scene’s unanswered question
Before detailing an entire continent, identify what the next scene needs. Where must the character go? What makes the journey difficult? Who can deny them access? Build the few setting facts that make those choices convincing.
A generated map can suggest a useful constraint: a mountain pass, an isolated coast or a river crossing. Treat it as an invitation to decide what matters. You can also begin with a blank Paracosm and develop lore before adding a planet.
Turn a location into a source of conflict
Consider a town at the only convenient crossing of a river. Give it a practical function, a group that benefits from it and someone who wants a different arrangement. A toll, a damaged bridge or a disputed boundary can give the setting a direct role in a scene.
In Worlds, develop the place and its context. In the Wiki, record the facts you have chosen: who holds the crossing, what travellers owe and what happened there before. In Scribe, write the moment your character needs to pass. These are decisions you author, rather than a story automatically generated by the map.
Use canon as a reference while drafting
Keep stable facts in the Wiki: place names, character histories and the rules your story depends on. Scribe references and planning boards let you bring that material into a project without copying every page into the draft.
Keep possibilities visibly separate from established facts. An alternative ending can stay in a planning note until you choose it. When a draft changes an important fact, update the Wiki deliberately and check the other scenes that rely on it. References help you navigate; they do not automatically resolve contradictions.
Plan, write and keep a usable copy
Scribe Story projects contain writing documents and freeform planning boards. Arrange a few cards around a character’s goal, an obstacle and a consequence, then return to the prose. Keep the plan small enough that it helps you write rather than becoming a second unfinished project.
Individual writing documents can download as Markdown. Project text exports are readable output, rather than a restorable copy of every board, connector and reference. Check saving and keep milestone exports as your work develops.
